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The first thing we developed in our game was the animations of our main hero. We can split them in three categories : the walking animations, the iteracting animations and the attacking animations.I am not going to describe here how a Game Boy works, if you are interested in it, I recommend you to check out this blog where we learnt everything we needed to before starting coding.
This being said, our hero (a sprite made of two 8x16 tiles) was given a lot of animations tiles stored in the VRAM of the console, and we changed the ones displayed on the screen according to his position in his environment and the buttons clicked by the user (concretely A to attack and UP, DOWN, LEFT and RIGHT to move).